See this new
FAQ entry for how to configure the potions.
Quote:
Originally Posted by tknarr
I also looked at it and have a sneaking suspicion that if a cure is down when the button's clicked it'll burn a potion instead of (or in addition to) queueing the cure. I just removed the "use item" portion of the click-to-cure code, which seems to eliminate both issues.
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It will burn a potion even if the cure is up. I made it so since the only scenario I could come up with where you would consider using a potion on a char that also has the spell is if you did not have enough power to cast the spell but needed a cure ASAP. I did not think this a likely scenario.
Apparently you have other situations where to use potions instead of spells, if you give me some detail on that maybe I can come up with a better implementation (probably not though, I cannot check from the UI whether the spell cast or not).