If you look at your uisettings.ini, you can see names for individual bags (Bag_clone_0_0, Bag_clone_1_0, etc.). The problem is that in game each bag will always give you its address as root._HUD.Bag, i.e. this is always the address of the bag that events are happening too. I do not know how the cloning code of the UI engine works, i.e. whether at another location in the XML tree there really is a Bag_clone_0_0 or whether this is handled internally by the engine.
The same applies to hotbars.
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