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I'm still looking into a way to add a switch or something to turn it on and off..
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If i'm understanding what you did properly.. it looks like you added an input absorber and set it to be the cancel button, thus grabbing and ignoring the escape key?
If this is correct..couldn't you script it to change the IsCancelButton key? Something tied to a button like
OnPressed="Parent.EscapeBlocker.IsCancelButton=False"
I may be completely off base though. I'm not entirely certain of how you have this working and i'm still a newbie
