Quote:
Originally Posted by gm9
Finally got to test this, also with sparring partners. Interesting implementation. It doesn't appear to update automatically, but works fine each time you enter attack stance (alas not when you exit attack stance). I suppose that's good enough. Going to use this. Thanks. 
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Which situation does the target not change? (You mean it works from NPC -> attackable but not from attackable -> NPC? I think there might be a delay of a second or two... I forget now.) The good thing about putting the master control into two buttons is that they can be triggered from any other object and they don't have any funny side effects. I ended up triggering them from three places but they could be triggered from anywhere else too.