It's no question of the editor. The problem is that the game internally stores the characters in a non-UTF format, likely äöü is represented internally as %C3%A4%C3%B6%C3%B. The problem is that we have no function available to convert UTF strings into the internal format - at least noone has found such a function yet to the best of my knowledge - and we cannot modify individual characters in strings to perform a manual conversion.
So while we can properly encode äöü in a file, we cannot use these values in any way other than just to display them without breaking the encoding.
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