Thanks for posting that .zip for me

.. Other parts of the code actualy answered a couple of other questions I had been pondering over lol
But I still see that you have the tooltip set as it is, EG (Tooltip="Arcane") I am trying to avoid doing that as I have noticed that the tooltip does not always say just simply "Arcane" etc.. In some cases it will say "Arcane cannot be cured"...
I think that its very important info whilst in a raid when you realy do need to conserve power insted of trying to cure somthing that cannot be cured..
There must be a way to push one objects "live" tooltip infomation onto another object?