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Originally Posted by lordebon
I do like the idea of the bag meter, but sadly thats also not possible. Again, its a matter of each bag being a filled-in template... theres no way to get the data from each (thats assuming its not hard-coded) and combine it into one place. And theres no gamedata for overall slots available (which would make it very easy). Submit /feedback for it, and who knows maybe one day thats a bit of gamedata they'll give us.
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Actually, I think the data is there, but it would have to use a little math.
If you place your cursor over any bag, it will tell you how many slots the bag has, how many are filled, and also what is in each slot. So, lets say each bag in this example has 12 slots, and you have 5 bags. 5 x 12 = 60.
Bag 1 and 2 are full, bag 3 has 8 items in it, bag 4 has 3, and bag 5 has 1. That is 36 slots "filled".
So, the bag meter would read Bags 36/60.
The data is there. I just don't know how much you can manipulate that data to make the meter, or if that data is being read by the UI. I have to assume it is, or the individual bag data wouldn't display.