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Originally Posted by pooka
I'm not sure if you can replace these with a custom sound and have it work, but you can attach these to a macro. /playsound by itself will give you the list below.
Usage: /playsound [sound]
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Lol, I wish I had known about that command a while ago... when I need a sound in a UI piece (and I have 2 so far using it), I've always attached it to the showsound tag of an object and then toggle the object visible and invisible... that could have saved me a bunch of work.
Ah well.
I guess I'll ammend my earlier statement to say it's possible and easy to play a sound from a macro, but it still must be a sound that exists in-game 
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'Tetht the printhiple, tetht the printhiple,' muttered Igor. 'Thorry, thur, but Igorth do not "tetht the printhiple". Thtrap it to the bench and put a good thick bolt of lightning through it, thatth our motto. Thatth how you tetht thomething.'
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