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Unread 07-04-2006, 10:55 AM
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DBurgdorf DBurgdorf is offline
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Join Date: Apr 2005
Server: Permafrost
Posts: 320
Default Altering Mod Based on Data?

OK, I'm pretty sure the answer to this question is "no," but since I've not done much at all with scripting, I'm hoping I'm wrong.

Is it possible to alter what a UI mod produces based on the content of a bit of dynamic data? Specifically, is there a way to alter what is printed in an exp bar mod depending upon whether the "bubble" exp number (the "blue bar" number) is less than or greater than 10?

Thanks!

-- Darryl (Milq)
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