Thread: eXtremeUI v2
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Unread 06-27-2006, 01:40 PM
Landiin Landiin is offline
Slayer of clock cycles
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Quote:
Originally Posted by Demu
Landiin ;

Just gonna bullet them and see if they are an issue on your end or the server side.


1) Logging out with compare window open: if you do this the next time you log in the market window will have been resized to the compare size and will not go back to normal without dragging it to size

2) Sales tab: for some odd reason after you open and close the market window on the sales tab the slide on right will always be at the top, with default market window it stayed at bottom which is where all current sales data was listed.

3) Sales tab : Date and times of sales are being sorted incorrect, I have stuff that sold on the 24th in the middle of stuff that sold on the 26th, I have stuff that sold at 8am listed after stuff that sold at 10am. Take a look at your own you should be able to see it as well and I don't recall it from the default version.

4) General : not sure where this is happening at and how but I know it wasn't occurring until after install, but after logging out after using market window, when I log back in my backpack bags have lost their sticky locations.


Once again thanks for the great UI.
  1. This is a result of the game saving the window size and location. The only way to stop it is to have the window reset to a set size every time it is open and I'm not sure every one would like that.

    The way it works is; when you go into Compare Price Mode it stores the windows size before it expands to the 2 pane. Then when you go back to then default mode it resizes the window based off what it saved. So if you log out with it in Compare Price Mode it loses that information (no way to save it) and the windows position and size is saved in the <char>_eq2_uisetitngs.ini file that size. So when you reenter the game it loads the values from the uisetitngs.ini file and the window is expanded.
  2. All that is controlled by the game (hard coded). EQ2's UI scripting doesn't support code that will let you control that sort of thing. I'm not sure why it would act other then the same as default.
  3. See 2
  4. There isn't anything in my market window mod that would cause the bags to lose their location. With the new way SOE is doing the market/broker you don't even have to ref anything outside of the market window like you use to have to.

    The way SOE stores the UI data is still a mystery to us. Maybe replacing a window in its group could cause this. Kind of like if you get a new map mod it resets the fog of war.
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