Admit it, you don't like priests.

I checked all lvl64 mage and priest spells and you were still missing the following priest spells at that level:
Inquisitor:
64: Debase
An impairment that decreases the target's strength and intelligence.
Mystic:
64: Eidolon
An impairment that decreases the target's strength and stamina.
Defiler:
64: Malignancy (Master II option)
Reduces all of the target's attributes, which includes strength, agility, stamina, wisdom and intelligence.
Templar:
64: Sign of Fraility
Places an impairment on the target that dazes them, preventing them from making auto attacks.
Also, I repost the Warden spell, because I made two typos in the first version that you already included.
Warden:
64: Trapping Vines
Roots the warden's target in place, preventing them from movement. Every hostile spell or damage received by the target has a chance at breaking the effect. When the root effect expires, the target's movement speed is reduced for a short duration.
EDIT to add:
T1 harvest, freeport isle, lists still "sullied low quality" instead of "rawhide" leather pelts.