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Unread 03-31-2006, 03:28 AM
Spiricore's Avatar
Spiricore Spiricore is offline
A Grassland Beetle
Interface Author - Click to view interfaces
 
Join Date: Dec 2004
Server: Lucan DLere
Posts: 64
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Whew, got a little bit of catching up to do.

First off, thanks to those of you who submitted screenshots. I'll add them when I get a chance to update to 2.2.3 (which I will unless gm9 shows his face anytime soon).

Quote:
Originally Posted by Tinypackages
Hello is it just me?? In the group window I dont have the LFG option (icon) Now I have to type /lfg what happen to it in the group window am I doing something wrong or does your group window not include that?
The LFG button has been gone ever since Profit was working on the UI, he figured it would take up less space to just get rid of it since typing /lfg wasn't all that much trouble. However, I can add it to suggestions if you want it. I perfer not having it..saves space and preventing accidently clicking it. It's not that hard to hit four keys

Quote:
Originally Posted by hiroprotagonist
Will Geniva's Maintained Slim still work with the current mod? While I like the maintained as it stands, a slim version really helps, as I have my chat window quite a bit larger than the norm and its either a) show less spells or b) go horizontal on group, which i dont like as much. Also a mod to just place them on the right would be a nice addition, but I think just a smaller overall feel would do the trick
I'll throw this into the suggestion pile and see what we can do about compacting things a bit more. Not sure if this is what you mean, but you can still move the window to the right side of the screen just by unlocking it and dragging it, you can also resize the window in all directions (I believe, I haven't actually tried it.)

Quote:
Originally Posted by bereavement
while few zoning and the maintain spell bar was mess.
for instant, I had 5 spells maintaining and after few zoning the maintain bar shows 2 or 3 spells are maintaining but I checked my stats and made sure the spells are on. I tried to relog and it works, maintain bar remains normal but after few zoning ( I realise it happen mostly in instance zone) , the bar messed again. I experience this like 3 or 4 times a day.

Thanks for fixing it.
Can you clarify this a bit? I'm not entirely sure I understand, especially since you have "thanks for fixing it"...was that a thanks in advance? A screenshot (if possible) would help greatly in seeing what you mean. I'll add it to known issues once I understand it a little more.

Quote:
Originally Posted by hiroprotagonist
ok one more quick question , i looked thru the coding for the start button on rendering distance and its set to 1000 by default, which is a bit much for my card, yet it doesnt save on exit. If I change the value to 450 (which is what I usually run) will it save on exit?

Also in the chat window, I changed around how they work, yet on log in , and in fact everytime I change toons, the channels get reset to main as well as the windown into which i put them. Is there a fix for this i missed reading thru?
I'm almost 100% certain that these settings will not save on reload no matter what, unfortunately. It's due to the game coding and xml limitations.

I'll throw the channel thing into the known issues section and see if we can find a cause/fix. Thanks for reporting it.
EDIT: Actually if I remember correctly, it's an issue with EQ2's coding that chat channels will not be saved in any window other than the main. I could be wrong, but I seem to recall reading that somewhere because I have the same issue.

Quote:
Originally Posted by lollygagger
Thought I'd post this in case there are others like me that like 6 column bags instead of the 4 in the default profit bag.
Thanks, I'll add this to the Modifications section on the main thread for those of you who want to use it. While I'm at it, I think I'll add mine as well.
EDIT: Actually, the download doesn't seem to work for what you posted. Just an error site. :\

Quote:
Originally Posted by cilinu
A bug in your eq2ui_mainhud_mainchat.xml prevents the socials window from functioning when opened via the ToggleSocials button in that window.
Thanks for the fix, it'll be incorporated into 2.2.3. Appreciate the help!
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Last edited by Spiricore : 03-31-2006 at 03:34 AM.