Quote:
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Originally Posted by Zonx
First off, when spanning top level pages (from say the inventory branch over to the MainHud branch) its inportant to know the top lvl pages all get replaced with _HUD when in-game. Remove the MainHud node from your pathing and you should have more success.
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Ahhh thx for sharing this

I'm currently working on a new QuestJournal and it was driving me crazy not to be able sending a variable to another toplevel window. Now it works like charm
@mkb102
try the following code to add text to the ChatInput window:
Code:
parent.parent.parent.MainChat.ChatPage.ChatFrame.ChatInput.LocalText=foo
As you can see I' using LocalText instead of Text and it works fine for me
