Thread: "CoolDownCount"
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Unread 02-17-2006, 08:59 PM
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The only option we have with "hard code" data is to use a player driven event to grab the entire text of that object and shove it into another object. Once that's done, it requires another player driven event to update. Player driven events being stuff like Mouse Over, Button Press, etc.

Since you have to use the mouse for an update, you might as well just mouse over the icon and read the tooltip.

In contrast, "Dynamic Data" can be applied to an XML object, directly hooking into the client for an active data feed that doesn't require a user event.
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