no it can be a new window
say you create eq2ui_mainhud_magus.xml
now you would have the add that include line to the eq2ui_mainhud.xml as <include>eq2ui_mainhud_magus.xml</include>
now that gives you a window set in the mainhud ( provided you added frames and all that ) the command /show_window MainHUD.Magus will bring it up
now inside the Magus window you could add a window that exsists in the mainhud.xml by default, say putting the effects and maintained in the same window you would have to put in the eq2ui_mainhud_magus.xml
<include>eq2ui_mainhud_effects.xml</include>
<include>eq2ui_mainhud_maintained.xml</include>
thus ingame the windows would appear within the Magus window as well as in the mainHUD.
I hope this helps
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