I am getting closer!!
It works in UIBuilder, but in game it doesn't yet.
Trying to figure out where I need the trigger placement.
When in UIBuilder, if in 'run' mode, the actions I have set do indeed display the correct icon. I have to manually enter the text for the archetype of course since it is not a live event, but when I change the text, the correct icon now displays.
All I need to figure out is, if in the LIVE game, I am passing the correct parameter and/or triggering the correct event.
Will continue working on this...
|