I'll answer what I can.
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Originally Posted by Da_Nah
Guess from the subject you can tell that I'm frustrated.
1) StartButton problems.
I'm trying to build some changes around the start button but even a tiny change to this module and when I click the Button the Object window doesn't open??? Is there an inherent issue with this? I can't find anywhere in the Default button that specifies and OnClicked so I don't know if I need one.
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The event is actually OnPress, but you shouldn't need to specify one. Are you changing the button's Name or where it's located in the page structure or anything?
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3) Trying to also add in Jaxel's master sound slider bar, but when I add the slider with this value <Text AbsorbsInput="false" Font="/Fonts.FontZapf15" LocalText="0.500" Location="62,0" Name="Master" OnHide="Text=(Master_Volume) visible=true" ScrollExtent="30,16" Size="30,16" TextAlignment="Right">0.500</Text> the UIBuilder freaks out and doesn't register </page> after this line and all other modules appear under Master Volume.
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Try changing it to
OnHide="visible=true LocalText=(master_volume)". Unless it has changed, you want to use LocalText instead of Text for scripting, and it executes right-to-left, so put the visible=true last. Don't know why that would mess up UIBuilder, though... Try openning that file by itself (instead of loading eq2ui.xml), removing the Text attribute altogether, and saving.
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4) Similarly with the checkbox in the Nightvision mod from Jaxel again the UIBuilder doesn't like anything following <Checkbox LocalTooltip="Turn On/Off NightVision" Name="NightVisionButton" OnSet="r_flat_ambient=true r_flat_ambient=true" OnUnset="r_flat_ambient=false r_flat_ambient=false" r_flat_ambient="false" ScrollExtent="24,24" Size="24,24"></Checkbox>
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See above about openning by itself and resaving to fix.
No idea on your second problem, sorry.