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Unread 09-23-2005, 06:05 AM
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Deathbane27 Deathbane27 is offline
aka Mook
This person is a EQ2Map developer.
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Join Date: Jul 2004
Server: Nektulos
Posts: 1,451
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I'll answer what I can.

Quote:
Originally Posted by Da_Nah
Guess from the subject you can tell that I'm frustrated.
1) StartButton problems.
I'm trying to build some changes around the start button but even a tiny change to this module and when I click the Button the Object window doesn't open??? Is there an inherent issue with this? I can't find anywhere in the Default button that specifies and OnClicked so I don't know if I need one.
The event is actually OnPress, but you shouldn't need to specify one. Are you changing the button's Name or where it's located in the page structure or anything?


Quote:
3) Trying to also add in Jaxel's master sound slider bar, but when I add the slider with this value
<Text AbsorbsInput="false" Font="/Fonts.FontZapf15" LocalText="0.500" Location="62,0" Name="Master" OnHide="Text=(Master_Volume) visible=true" ScrollExtent="30,16" Size="30,16" TextAlignment="Right">0.500</Text>
the UIBuilder freaks out and doesn't register </page> after this line and all other modules appear under Master Volume.
Try changing it to OnHide="visible=true LocalText=(master_volume)". Unless it has changed, you want to use LocalText instead of Text for scripting, and it executes right-to-left, so put the visible=true last. Don't know why that would mess up UIBuilder, though... Try openning that file by itself (instead of loading eq2ui.xml), removing the Text attribute altogether, and saving.

Quote:
4) Similarly with the checkbox in the Nightvision mod from Jaxel again the UIBuilder doesn't like anything following
<Checkbox LocalTooltip="Turn On/Off NightVision" Name="NightVisionButton" OnSet="r_flat_ambient=true r_flat_ambient=true" OnUnset="r_flat_ambient=false r_flat_ambient=false" r_flat_ambient="false" ScrollExtent="24,24" Size="24,24"></Checkbox>
See above about openning by itself and resaving to fix.


No idea on your second problem, sorry.
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