Very nice, I'm wondering how the zonerect can be calculated with out knowing the pixel location on the map you create in photoshop? Like take my maps... I resize them nicely to fit in the window and then use taco-mans calculator that has you enter 2 in game /locs and the corresponding pixel x,y to get a good zonerect.
http://maps.eq2interface.com/map.php...pper%20Tunnels
http://maps.eq2interface.com/map.php...%20of%20Jhanda
http://maps.eq2interface.com/map.php...st%20Level%202
etc.
Maybe if you had the program spit out a png with 2 dots + the map outline. Then when the map artist brings it into photoshop and resizes it nicely they can get the pixel x,y of those 2 dots and re-input that into your nice app to get a custom zonerect.