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Unread 06-18-2005, 12:21 AM
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DBurgdorf DBurgdorf is offline
A Griffon
Interface Author - Click to view interfaces
 
Join Date: Apr 2005
Server: Permafrost
Posts: 320
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Apparently, I *am* a bit of an "odd man out."

I tried playing with the UI Builder a bit again tonight, and managed to get it to show me how the "main tab" of any particular window looks, but couldn't figure out how to get it to show me how other tabs look. And I still don't like the fact that it clutters up XML files with all those meaningless "PackLocationProp" and "PackSizeProp" attributes, not to mention pointlessly duplicating all "Tooltip" and "Text" attributes in "LocalTooltip" and "LocalText" definitions.

(My help window mod file, in particular, would be nearly twice as big if I let the UI Builder play with it. In fact, it was while looking at Depechnode's version of that file a while back that I first began to realize just how much junk the UI Builder adds.)

Personally, I have very little trouble knowing what a window's going to look like if I simply play with screenshots in Photoshop and manually adjust definitions in the XML file using TextPad. When I reload the game to check things "live," I may end up having to adjust a pixel here or there, but seldom much more.

I suppose those used to WYSIWYG editors would find my methodology tedious, but I actually enjoy working that way.

And being the sort of finicky AR twit that I am, even if I *did* start using the UI Builder, I'd probably not use it for anything more than bulk placement, anyway. I'd still feel the need to go in and tinker with the file manually in order to finish things up.

-- Darryl
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