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Unread 05-31-2005, 04:53 PM
Lange Lange is offline
A Griffon
Interface Author - Click to view interfaces
 
Join Date: Oct 2004
Posts: 101
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MODS: I changed the title to try to make this more inclusive to the help topic at hand (and applicable to this forum). This thread was originally posted as a question but has since become more of a pre-beta for a new player window. Go ahead and move it if you feel it's more appropriate over there. Thanks!

Alright, I played with this some more over the weekend. The casting failure information has to be in its own page that references /GameData.Spells.Failure. I got that to work and made a layout change. I didn't like the spell name or info over the name because when I'd go to cast a mez with my enchanter, I'd want to confirm that autoattack was off so I added current LOC to the bottom of the window and put the spell name/fail message there instead of over the name.

The problem:
I'm not sure if it was after I added the LOC info or immediately after I got spell failure to work, but the concentration bubbles stopped showing up again (the data is still coming through to the OnHover though).

So far, this is what I've thought of to try:
  • 1. Could pixel overlap be causing it?
    Status: Checked. There is and was no overlap of the spell failure and concentration borders - just of the overall casting and player page borders.
    2. Could it be a simple matter of the order in which the elements are referenced? Could simply move the casting page below the conc references.
    Status: changed but untested. Does concentration show now? Does casting info? All of it? Some? Which elements?
    3. search for erroneous 'alwaysontop' flags (I had tried these earlier)
    Status: Done. It's correct as-is; only referenced by the conc bubbles.
    4. Does it work without spell fail but with the loc? Vice versa?
    Status: unchanged and untested
    5. Failing all else, make the casting bar a thin line on its own just above the spell name.
    Status: last resort. Does this work? If so, does this prove that certain game elements cannot overlap?

EDIT: Adding the updated xml. This is rearranged and untested vs. the one I was using yesterday (where all elements worked except the conc bubbles).
Attached Files
File Type: xml eq2ui_mainhud_player.xml (9.0 KB, 394 views)

Last edited by Lange : 05-31-2005 at 04:55 PM.
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