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Unread 05-21-2005, 06:10 PM
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dc_roenfanz dc_roenfanz is offline
A Griffon
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Join Date: Mar 2005
Server: Unkown
Posts: 588
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Some observations:

Camping to character select seems to negate dynamic data filters placed on DD properties. For example, I changed the health percentages to ignore health color (FBFF). On first logon, the percentages were white, as they should be. Camping changed them back to green. *GRR*

Looking further into jaxels windows, I discovered that ONLY the target health overlay/frame had a DynamicData property. None of the other frames ANYWHERE had a property. My guess is that after camping, the game would have ignored the filtering (as is evidenced with the health percentages), and then had a hissy fit because it detected two objects/properties with gamedata.target.name Since the KOS border is pretty much hardwired, it pumped only into the first name property (the "Name") and ignored the other name property (the "overlay") and POOF it disappeared.

End result: Remove dynamic data from the Overlay image. So far I have not seen my target's frame disappear, nor have I seen any dual health anomolies either. Attached are my perportedly "fixed" windows. Please test them out to see if they are indeed truly "fixed"

PS: Kamintar, not sure where the greying percent value came from, I wasnt able to duplicate that either, but it seems to NOT be in the attached windows.
Attached Files
File Type: xml eq2ui_mainhud_impliedtarget.xml (10.0 KB, 358 views)
File Type: xml eq2ui_mainhud_target.xml (10.0 KB, 339 views)
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