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Originally Posted by Draakthor
Hey, great mod.. been thinking they should have a way to make custom presets since release
Just one thing though; is there a way to edit the tooltips for the presets (in case I forget which is which)? I tried editing the LocalTooltip= line of eq2ui_custompreset1.xml, but it still shows Custom Preset1... are they stored elsewhere or am I missing something?
EDIT:
Suggestion.. if they *are* stored in the eq2ui_custompreset files, maybe a field could be added to the parsing program to change the tooltip displayed?
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There are actually 'two' different tooltip lines that need to be edited.
Quote:
<?xml version="1.0" encoding="utf-8"?>
<Checkbox BackgroundColor="#FFFFFF" BackgroundOpacity="1.000" LocalTooltip="Custom Preset 1" Location="4,7" Name="Custom1" OnSet="Parent.Custom2.checked=false Parent.Custom2.checked=false Parent.Custom3.checked=false Parent.Custom3.checked=false
r_performance=1.0
r_performance=1.0" ScrollExtent="14,15" Size="14,15" Style="CustomStyle" TextColor="#EBDEAA" Tooltip="Custom Preset1"></Checkbox>
<CheckboxStyle DisabledTextStyle="/Fonts.FontZapf15" Name="CustomStyle" NormalTextStyle="/Fonts.FontZapf15" RStyleActivated="CustomStyle.activated_rect" RStyleDefault="CustomStyle.default_rect" RStyleMouseOver="CustomStyle.default_mouseover_rect" RStyleMouseOverActivated="CustomStyle.activated_mouseover_rect"/>
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It's a good idea, and I had originally named the profiles High Quality, Balanced, and Performance, but at Ger suggestion we changed it to CustomPreset1, 2, and 3 because it was more generic. Since many people may not choose to use the profiles as those names indicate. I'm sure it would be possible to include that option with the parser, BUT. Personally I prefer to keep the parser as SIMPLE as possible. The mod is already slightly complicated to set up, anything else that gets added just makes the inscturctions that much more involved. It's a bit of a hassle to set up, but once you get the method down, it's actually quiet elegant.