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Originally Posted by Quib
Zones that share internal zone names have exactly the same floorplan (occasionally with debris or something blocking off a passage or two). It's the POIs that are the problem; most of the time we just have to choose the "most common" or "original" instance of that zone and give it POI precendece.
I saw the two zones you submitted and need to review what's going on if they appear quite different but have the same internal (possibly mutliple floors that aren't connected and you just use one section of the zone based on the instance?).
Quib
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Same exact filename that is the last one modified whenever I enter either one of the zones. These are two completely different zones that are nowhere near each other. Tallon Hording Halls is by the Tallon mine and the Sullon Mines is on the far East side of the zone. I'd imagine it has something to do with the fact that these are dynamic zones maybe? These are the zones where the entrance isn't always in the same spot (you enter, and if you leave, the entrance is gone).
There's not really any POI's in either of those zones (other than the zone entrance). The cubbies are just filled with debris, tables, chairs, etc.... Nothing special in either one of them.
There's one more of these dynamic zones that I know of, however, haven't been able to get inside it yet (mobs too high to kill atm), so don't know about that one, but I'd assume that it too uses the same internal zone name.