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Originally Posted by Deathbane27
1- I don't believe so, that would require the level tag to have two dynamic datas.
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I was pretty sure you coudln't, if you look at the level description under target in gamedata, it says "Level of the current target: Text, Color, Visible" *i believe* that identifies which DynamicDataFilter fields apply. That being said. If it gives you an option to filter out color, them why doesn't it have any?
2- Yes, (almost) anything with DynamicData can be moved about freely.[/quote]
Bleh. I miss the EQ1 days where you could press "C" and you would get a difficulty rating folowed by whether or not you were KoS to that mob (ie A goblin agressor is ready to attack!)
I guess they feel they don't need the text anymore now that they have visuals for everything. Meh.