Ger!!!
SEE ABOVE LIST!
I've been pulling my freak'in hear out on this one.
I was running into all the strange things above. Testing, testing, testing.
I've got about 40 pages of printouts on my desk. Man-o-man it's been driving me bonkers.
Every number in the output file from the parser MUST be in decimal format.
I've tested this multiple times now, and that is the definate cause of the above mentioned problems.
With the exception of the one that needs to be rounded up, and the the reflections one.
But the dropdown boxes that were not opdating correctly, and the error messages in the chatwindows and the Texture resolution problem with not being able to set 1:1:1
Those are ALL due to non-decimal values being used.
The character I was testing with was in 1 chat channel.
So when it saw the 1 with no decimal it was thinking it was for that chat channel.
As far as I'm concerned any number in XML documents for OnEvents NEEDS to be in decimal format.
I went through and changed the numbers to decimal numbers and the problem vanished. Replaced with the old file again and problem was back.
Some of my file were getting multiple errors, and some were only getting one or two. It's only certain boxes that need the decimal, or certain ones that won't interpret things correctly.
Boy! Ok. now I can say my project will be bug free with the above mentioned corrections. I've hammered on this thing hardcore for two days, throwing everything I could at it. And these were the only issues I found.
I can't do anything about the one with the Water Interaction one.
We can fix it with the parser, just kick the 1.0 up to 3.0 but if people manually select that because the see the box is blank. It's only going to be (r_splashes 1.0) I sent in a bug report for that one.