A few notes on this window after whipping mine into shape.
1) v0 and v1 function much like tab pages with the option window setting choosing which is displayed. Objects outside these sub pages will show in both modes (assuming they aren't cropped)
2) When the v1 option is selected, the entire window is dynamically resized to minimum height and width required to contain visible objects within v1 with names from the following list. A small margin is included. Objects with different names seam to be ignored when window size is figured.
- HealthPage
- Name
- Info
- WeakTier
- AverageTier
- HeroicTier
- Heroic+Tier
- EpicTier
- Raid4
- Raid3
- Raid2
3) The source rectangle for the various Tier/Raid graphics vary in size and hidden objects are ignored in the resize calc, so window size changes depending on what's shown. Setting all these graphics to the same source rectangle size should help keep the window a consistant size, but there's still an issue when none of them are shown.
4) Dummy objects named "Name" or "Info" can be used to restrict sizing. Make an empty page with either of those names, size and position it to whatever you want as your minimum window size. Probably want it to have absorbsInput=false.
5) Setting v1 or the Target window minimum and maximum sizes can also stabalize window size.
6) Con color seamed to work fine for me. It's passed by the DynamicData="/GameData.Target.Name" object on the 0004 filter.
7) v0 shouldn't dynamically resize. At least it didn't in my version.
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