I have noticed a few anomalies in autoattack that lead me to believe that attack modes sometimes do not change, cycle or end as they should. I have sometimes noticed the autoattack bar stall at full.
In one specific case (Ry'Gorr Rearguards in Eastern Wastes) ranged autoattack does not switch to melee autoattack when the mob gets close. It only happens with that one mob.
I also have seen combat mode fail to end when the target is dead. It seems most likely to happen with a merc, especially if the merc lands the killing blow.
This all started about the time SOE added switches to let users decide how autoattack should work. I consider it a client issue and not an interface issue. I don't use the default UI so I have not had any chance to confirm the behavior there.
-= Therendil =-
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