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Originally Posted by Drumstix42
I could have sworn I saw patch notes for something about mercs a while back for this. Will have to dig through notes...
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There's a /useabilityonmerc command that applies an ability to the merc belonging to a named player, or to a named merc. But the space in the merc's name still messes it up, and there's no gamedata indicating whether a particular group member is a merc or not and which player it belongs to so there's no way to have the script switch to using that command for mercs.
/cureplayer isn't completely sync'd up with how cures now work. The "only fires the cure if a detrimental is active" is nice, but it ties the cure tightly to the exact icon you click on rather than letting you click on any detrimental icon the way Profit's click-to-cure works. That was great back when we had individual cures for each type of detrimental, but doesn't fit having one cure cover all types.