Well, the default persona window's affected by the same bug for beastlord warders as for channeler constructs. The large variant, which follows the default UI's layout, seems to be unaffected so if you're on beta I'd advice using it instead of Profit's default. I've got the remainder of the windows that needed modified for the added channeler class coded and I'll be checking them and posting candidates tomorrow. The only problem is subclass detection for non-English regions, I'm going to have to see if I can get the class name strings for the other languages.
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"Hey! I'm not illiterate. I had a book once. ...could've used some ketchup though..."
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