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Unread 02-12-2005, 05:37 AM
DNeufeldSOE DNeufeldSOE is offline
SOE Coder Guy
Yes this person is from Daybreak!
 
Join Date: Feb 2005
Server: Antonia Bayle
Posts: 15
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It can use that much CPU when you're looking at a really complicated scene. Try hiding a few elements that you're not using at the moment.

Also try to reduce cases where you're tiling a small texture a large number of times, you can see this by clicking show triangles, areas of solid or close to solid white are very inefficient, both in UIBuilder and in game.
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