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-   -   How to make a window open auto every time you log in (https://www.eq2interface.com/forums/showthread.php?t=958)

Wulfsbane 01-09-2005 08:13 AM

How to make a window open auto every time you log in
 
I been try to figure out a way to make the clock show every time I log a toon in on load up. So far the only way I found to do it with a in game macro /show_window MainHUD.Clock.

I have try OnHide="visiable=true" and set visiable to true.

Deathbane27 01-09-2005 08:23 AM

Make sure you're spelling visible correctly. :P There's no a in it.

Wulfsbane 01-09-2005 09:38 AM

Thank

That was my problem

smithtad 01-19-2005 05:16 PM

This works with the clock, but how do you make it work with a custom window?

Deathbane27 01-19-2005 05:31 PM

Add

OnHide="show_window=(MainHUD.YourWindowHere) show_window=(MainHUD.YourWindowHere)"

To the (EDIT:) CLOCK page.

Drumstix42 02-02-2005 05:06 PM

Quote:

Originally Posted by Deathbane27
Add

OnHide="show_window=(MainHUD.YourWindowHere) show_window=(MainHUD.YourWindowHere)"

To the MainHUD page.

Can we add more than 1 window to the MainHUD Page?

Drumstix42 02-06-2005 05:50 PM

Supposed to have parenthasis or no? Still trying to get at least the clock to auto-appear.

Deathbane27 02-06-2005 07:06 PM

Quote:

Originally Posted by Drumstix42
Supposed to have parenthasis or no? Still trying to get at least the clock to auto-appear.

Sorry, only works in MainHUD on /loadui. You have to add that stuff to either the Clock or Character windows (or any other window that the game still pushes data to) for it to work.

ACiDXiAN 02-07-2005 12:29 AM

What windows exactly push data generally speaking? This is one thing I have seen mentioned but have not been able to actually figure out for sure.

If you could give a small list this might be handy to have at a glance.

Quib 02-07-2005 12:38 AM

The problem is it wouldn't be a small list. Basically it's most windows in your default UI folder, though that's not 100% accurate.

Quib

Deathbane27 02-07-2005 01:09 AM

Quote:

Originally Posted by ACiDXiAN
What windows exactly push data generally speaking? This is one thing I have seen mentioned but have not been able to actually figure out for sure.

If you could give a small list this might be handy to have at a glance.

Complete list of known working ones that the game currently doesn't have a built in open button for:

MainHUD.Character (Has Spell Effects data pushed)
MainHUD.Clock (Has time data pushed)

Do not work:

MainHUD.Quickbar (Old Hotkey bank)
MainHUD.Memorized (Old spell bar from when subclass skills had to be memorized)

That's all I've actually tested.

If you want to do some more testing, just open all the unused windows and put in
OnHide="visible=true" and see if they pop up when you load the game.

ACiDXiAN 02-13-2005 11:02 PM

Quote:

Originally Posted by Quib
The problem is it wouldn't be a small list. Basically it's most windows in your default UI folder, though that's not 100% accurate.

Quib

Its cool I think I figured out which is which by the 'push' thing.. CHAT is a pushed window so I have attached mine to that window since it is always having something sent to it liek the MoTD etc..

Thanks for the info Quib. Made me look into it a little more and I see what you mean by it being a rather lengthy list.

leylea 02-16-2005 06:19 AM

Could I get an example in which file and where I need to place this line in to make a window we create open all the time?

I made a new stats window and would like it to always stay up when I log on and also not close when I hit escape.

Thanks in advance.

Zonx 02-16-2005 08:31 AM

Compass window is usually open and constantly updates with tooltip loc. Player window is another good choice.

If the custom window can be closed, its a good idea to attach the show command to somthing that has a Hotkey setting so you can use that window's hotkey to also reopen the custom window.


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