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-   -   Bug in ProfitUI Reborn v3.4.5? (https://www.eq2interface.com/forums/showthread.php?t=8852)

Sniper Wolf 08-06-2007 03:28 PM

Bug in ProfitUI Reborn v3.4.5?
 
Downloaded the newest version of ProfitUI.

The only bug (I think?) I've seen so far is that under the
targeted window it will no longer show the targets buffs/debuffs.

gm9 08-07-2007 01:42 AM

Thanks for letting me know. Strangely I cannot seem to reproduce that issue. Can you try typing "/show_target_effects 1" and let me know whether the problem persists? Also make sure the target window is correctly sized, i.e. that it is high enough to show the buffs.

XeroXs 08-07-2007 02:55 AM

Something I just noticed. when I cast a cure on myself (beeing a warden) by using the lower bar dot icon, it spams my chat window everytime that i dont have the required item..

guess the idea is to be able to use cure potions with those buttons too, but however its kinda annoying ;). Is there a way to get a second version with "real cures" only?

I however, dont have the problem the OP stated, and as usual, great work :)

gm9 08-07-2007 04:49 AM

Yes, the spam comes from the cure potion functionality. I suppose I could make it optional by letting you enable or disable it in the config file. Will be in 3.5.

Btw, as just reported in this thread, curing other group members will not work (unless you have them targeted).

Sniper Wolf 08-07-2007 10:58 AM

Quote:

Originally Posted by gm9 (Post 61126)
Thanks for letting me know. Strangely I cannot seem to reproduce that issue. Can you try typing "/show_target_effects 1" and let me know whether the problem persists? Also make sure the target window is correctly sized, i.e. that it is high enough to show the buffs.

"/show_target_effects 1" did not work. I know a couple more people in my guild with the exact same problem.

I'll try re-installing the UI again to see if that might help.


Edit~ Re-installing the UI didn't help either unfortunatly.
But I did find out that when I change the con version to 0 the buff/debuffs will show again.

gm9 08-07-2007 11:49 AM

Quote:

Originally Posted by Sniper Wolf (Post 61139)
Edit~ Re-installing the UI didn't help either unfortunatly.
But I did find out that when I change the con version to 0 the buff/debuffs will show again.

Thanks, that should help me fix it. The target window was changed based on Othesus great work on finally having NPCs turning attackable update the window, and that works most of the time. I suppose the target effects got broken for con_version 1 in the process.

PS: I quite like this public beta process, hope you don't mind too much. ;)

sappy33 08-07-2007 12:08 PM

Actually I can't cure in the group window.. when I click the icon it does nothing ..

gm9 08-07-2007 12:42 PM

Quote:

Originally Posted by sappy33 (Post 61144)
Actually I can't cure in the group window.. when I click the icon it does nothing ..

Try the file I posted here.

sappy33 08-07-2007 02:29 PM

no that didn't resolve the problem ......... :(

crystaliaz 08-07-2007 03:48 PM

Same problem as Sappy33... grp cure buttons don't work and the file didnt fix it either O.o

ahuman 08-07-2007 05:14 PM

Quote:

Originally Posted by gm9 (Post 61142)
PS: I quite like this public beta process, hope you don't mind too much. ;)

A warning on the main download page would be nice, though. I never go through the portal. :p

Othesus 08-07-2007 05:54 PM

Quote:

Originally Posted by Sniper Wolf (Post 61139)


"/show_target_effects 1" did not work. I know a couple more people in my guild with the exact same problem.

I'll try re-installing the UI again to see if that might help.


Edit~ Re-installing the UI didn't help either unfortunatly.
But I did find out that when I change the con version to 0 the buff/debuffs will show again.

That is pretty odd... The 30 effect icons are actually just an iconbank outside of the v0 and v1 pages and they can't really be modified much. I'll see if there's anything obviously different from the default window.

gm9 08-07-2007 06:21 PM

My old window set the visibility of the target effects to true OnShow of v1. No idea why that was necessary but it is.


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