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-   -   Which Hotbar mods are compatible with EoF? (https://www.eq2interface.com/forums/showthread.php?t=7018)

Jonmar 11-15-2006 09:59 AM

Which Hotbar mods are compatible with EoF?
 
Howdy all :-)

Up through the last few updates, I had been using a 3/4 Hotbar mod that eliminated deadspace and had labels and bank selector.

Upon starting EQ2 EoF, I was informed that my UI mod was not compatible with the current client and it refused to load any hotbars on the desktop.

Has anyone posted an EoF compliant 3/4 size hotbar mod?

Thanks in advance.

Jonmar

FloridaFringe 11-15-2006 05:45 PM

I've tried them all and none of them worked. :(

I believe this is caused by the implementation of the new IconBank, which none of the current hotbar mods reference.

mortis42 11-15-2006 05:54 PM

Not sure what you mean by a 3/4 size hotbar. With the resizing icons, even the default can be shrunk down to 3/4 of it's original size. (Default is 42px icons and I know the scale goes down into the 20's)

Also, with EoF you can hide the spinner (bank selector) via the right-click context menu.

**insert blatent self promoting plug here**

For a hotbar that eliminates dead space, and has some other nifty features, you can try out mine . I finished the update today.

Jonmar 11-15-2006 10:57 PM

What I mean/meant was the hotbar buttons are 3/4 or 75% of the default size.

The problem I have with the default resizing offered by SOE is that the bank "spinner" does not change size with the buttons.

I like and want my bank spinners and labels, but they should be appropriately sized to the buttons.

I prefer, & am used to playing with 7 rows of Hotbar Buttons stacked at the bottom corner of my screen.

So, I am hoping that someone will modify/update a nice Hotbar button (with labels and bank spinners) also minimal dead space between/around the buttons.

I looked at your Mortis Hot Button mod and do not like the "Next" and "Move" labels which cover up part of the buttons.

Jonmar

FloridaFringe 11-15-2006 11:36 PM

Keep in mind that those buttons on Mortis mod will fade away once your cursor moves away from then. Therefore, they are only visable when you actually need them.


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