Serenity UI BETA
The serenity UI suite has finally been released in a BETA form. Please use this thread for any and all issues with the UI while it is in the beta stage.
For more information about Serenity including development screenshots, please see this thread: Pre-Beta Serenity UI Thread |
hi, only had a couple of mins to try it out, will look further when i can have some time. really like the idea of simplicity and keeping original theme so keep at it!
first of all i thought that page down/up buttons on the left hand side of the hotbars could do with going, so you can get them together nicely, horizontally as well as vertically. also thought that maybe the character window (if thats the right name, i mean the bit showing your own health/power) could do with being a bit smaller or resizable. hope this maybe helps |
Used this for a bit this afternoon, and one thing I found is that you can't close the quest window. :/
I would also like to request the smaller player and target windows. ;) Good job on this UI. I look forward to the upcoming changes. ;) |
Thanks for the comments!
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Thanks again for the comments and feedback. |
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Do you all feel the window is too big even with the optional resizings? Is it the gauges? I don't see any way to really make the gauges any smaller unless I abondon the gauge design and try somethign different. I may have to do that but I really liked the look of them.. HMMMMMMMM Well i'll have to do some thinking on this while i'm here at work. Quote:
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Just an FYI.. I'm home from work and going to spend an hour or so working up some alternate gauge styles to see what I can come up with to make the player/target windows a bit smaller so they take up less room.
When i'm done coming up with a few mockups i'll post them here and i'd like to get some feedback on them. |
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Ok here are a few mockups I worked on tonight. To the left is the mockup, to the right is the current player window for a size comparison. All of the mockups are shorter in vertical size than the current window and in most cases narrower in width as well.
Thoughts? I really like #3 even though you lose the name. Its a nice info block over all.. I did it in the SARS general layout style because.. well I liked it :p But i'd like to see what others think of them. |
I like the second one mostly. I don't like the "floating text" deal with the third one, but I'm sure quite a few people like to have their actual Hit Points visible [I for one don't care, I only stare at a small bar that has Player, Target, and Implied (Profit's)].
Just thinking ahead, will you offer the group in horizontal format? I like to have mine as compact as possible (height wize) across the bottom, just above my chat and hotbars of Letterbox. Also, not sure what you have planned for "fill", but when you do it, if you can, maybe put some kind of outline or bevel on it to make the complete guage stick out. It's easier to view the battle that way IMHO. |
Name not realy important for a player window likes... But personaly I like the one's on the right still ;) , Why not just slim that down a bit insted?
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lol everyone likes something different. I'm gonna go mad :p
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But now that I think some more on it and look at my mockups.. it seems really its the TEXT that is the liming factor on the height. Even though the new gauges are smaller, the 100% text indicators really take up the same vertical height as the old ones, and therefore really don't save anything. HMMMMMMMMMM Thanks for the comments all. |
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Here is a small patch to fix the journal problems. |
player window
really liked the original design for the player window you had, looked really good and had everything i wanted. was just a little too wide for me, height wasn't a factor because like you said i could resize it.
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love the ui
ok i had a few problems, first the player window is great dont change it. secone my problem is that i have 16 slot bags could not see all my slots. it cut off the last row. and that is my only problem. thanks love the ui
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To me the conc bubbles is part of the style for that window lol, so replacing them with txt would look crap in your orginal hehe :p
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AHHH so its the width not the height.. doh! lol Thanks! |
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yeah i had the same problem with bags.
just another thought... i really really like a little icon attached to the start button that enables you to open all bags at once, thought i'd put that out there. |
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On the bags issue.. Has anyone tried any LARGER bags than 16? Like 24+ slot bags? Just curious if those work.
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Ok like I Said I unfortunately have no way to test bags over 12 slots, and I didint' see anything OBVIOUSLY wrong with the code, but Idid change some things around that MIGHT have been causing the problem. So can anyone with the bag issue please try this new bag file and tell me if it works or not?
Thanks. |
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ok tried the new bags. previously you could see 16 slots, then an overhang of the next four so you could only see the top half of these slots. the overhang has gone so the window fits 16 slots perfectly, but still only 16 not the full 24.
also now having problems resizing my hotbars, clicked on set icon size and a blank black screen comes up that i can't close so unable to resize these atm |
So 16 slot bags work now, but 24 slot bags do not?
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yep i'm using 24 slots and can only see 16 atm
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Thanks for your help testing. I've totally rewritten and cleaned up the autosizing code, so please give this a try and cross your toes before you open the bags :p
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