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Problem with Health on Inventory
2 Attachment(s)
Greetings,
I have been working on modifying the inventory.Inventory and at this point it is 99.99% complete. That one hundredth of a percent is due to the health or hitpoint values not showing up in the new window. Everything else is 100%, all stats change as items are equiped and de-equiped, etc. I've tried looking at a few examples, and I cannot find anything that is different or glaring out as an error in what I have done, or why the health does not show up. Interestingly enough, the popup tooltip does show up if yopu hover over where the health information "Should" be, so I'm guessing that some information is getting through. Anyway, I've attached a screenshot, and the file. Anyone want to take a look at this and see if they can figure out what is wrong with it? :o Thanks, -V- |
There dont seem to be anything wrong with it .. maybe the DD is borked for that
Try GameData.Self.Health insted. |
No Change
Quote:
Question: wouldn't the GameData.self.health just show teh total health points, and not the "range" as the original specifies? I.e Just show "978", as apposed to "978 / 1000"? Thanks, -V- |
1 Attachment(s)
Try this one then if it was what I thought it was after a closer look your going to kick yourself lol
:p |
Thanks
I will take a look at it to see what might be going on...
However :p In between messages I went back to the default and re-cut and pasted the health status information... Don't know how it was different than the first 13 attempts to cut and paste... but it works now. Like I said, I appreciate the help, and since I still have all coppies I will go through them and see if I can figure out what is different in the copy that doesn't work... Thanks Again, -V- |
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