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resizable Target Windows problem
here's the bad behavior
If you make a target window that is stretchable (vertically or horizontally) 2 odd things happen that shouldn't happen 1: if you resize the detailed target window, then switch to the frames target window, the window resizes back to the default size. If you resize the frames window and switch to the detailed window, the window stays that same proportional size 2: If you resize the window, then log out and back in again, the window reverts to the default size, every time. At first I thought it was just me, so I checked Zonx's Target window (4.4) and it did the same thing. So, I got 5.0 to see if he fixed it, but the fix was to disable horizontal stretching! any suggestions? I can post example pieces or code if needed. (note: this is better than the pre LU16 activity, which caused my target windows to grow uncontrollably in the vertical dirrection) |
do you by chance have your target window near an edge of the screen? while this is probably not the problem, having stuff near the edge of the screen that is resizable can cause strange things sometimes....
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I am not sure but I think its coding in the game that is doing this. I think they have made the taget window sort of like the hotbar window in a way. Where it auto sizes based on the contents. Try adding this code to the Target page.
OnHoverOut="Maximamsize=Size Minimamsize=Size" OnHoverIn="Maximamsize=2048,2048 Minimamsize=0,0" Yes I know 2048 is a big number, but some people that use my UI run at 1900 so who knows.. |
hmm, this might actually work, it's quite clever. Trying it out now
it passed test one (switching between framed and detailed mode) but when yo log out and back in again, it reverts to the default size again. So, it fixes 1/2 the problem (better than none for sure) |
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