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-   -   [MAP] Nektropos Castle - Full (https://www.eq2interface.com/forums/showthread.php?t=4054)

SaintPeter 08-30-2005 10:53 PM

[MAP] Nektropos Castle - Full
 
6 Attachment(s)
Zone Name: Nektropo_Castle

Notes:
A Special thanks to Ethaniel, who's excelent /locs and Texture screenshots made this map a delight to make. I had very little clean up to do and it came together quite quickly.

Initially, the POIs on the far east side of the basement will not display right. There needs to be some code changes to the website to allow for the way I broke up the bottom floor.

The existing POIs may need to be recalculated for the new zonerect.

Thanks also to my guildies who suffered through my getting my avaliblerect's right.

Code:

<ImageStyle Name="nektropos_castle_0" zonerect="-87, -99, 86, 101" heightmax="6" heightmin="-8">
<ImageFrame Name="imageFrame" Source="images/maps/map_nektropos_castle_1.dds" SourceRect="0,0,436,506"/>
</ImageStyle>
<ImageStyle Name="nektropos_castle_1" zonerect="-87, -99, 86, 101" heightmax="20" heightmin="6">
<ImageFrame Name="imageFrame" Source="images/maps/map_nektropos_castle_2.dds" SourceRect="0,0,436,506"/>
</ImageStyle>
<ImageStyle Name="nektropos_castle_2" zonerect="-87, -99, 86, 101" heightmax="37" heightmin="20">
<ImageFrame Name="imageFrame" Source="images/maps/map_nektropos_castle_3.dds" SourceRect="0,0,436,506"/>
</ImageStyle>
<ImageStyle Name="nektropos_castle_3" zonerect="-87, -99, 86, 101" heightmin="37">
<ImageFrame Name="imageFrame" Source="images/maps/map_nektropos_castle_4.dds" SourceRect="0,0,436,506"/>
</ImageStyle>
<ImageStyle Name="nektropos_castle_4" zonerect="-64, -66, 64, 83" availablerect="-48,-63,52.89,46.5" heightmax="-8" availablepriority="1">
<ImageFrame Name="imageFrame" Source="images/maps/map_nektropos_castle_0.dds" SourceRect="0,0,436,506"/>
</ImageStyle>
<ImageStyle Name="nektropos_castle_5" zonerect="-240, -183, -32, 35" availablerect="-232.8,-183.88,-48,35" heightmax="-8" availablepriority="0">
<ImageFrame Name="imageFrame" Source="images/maps/map_nektropos_castle_0.dds" SourceRect="0,0,436,506"/>
</ImageStyle>

Edit: Added .dds files

Magus 08-30-2005 11:31 PM

Just out of curiousity, why the two halves of the basement on a single screen, instead of splitting it like most maps? :)

SaintPeter 08-31-2005 12:12 AM

Quote:

Originally Posted by Magus
Just out of curiousity, why the two halves of the basement on a single screen, instead of splitting it like most maps?

Well, it's a "bright idea" I had . . .
If the map were on a single page unsplit, all of the details would be really small. If I broke it up across multiple files, you couldn't see the whole map at once. This way you can see the whole thing at once. My hope is that we'll also be able to modify the webpage code so all the POIs show up on both halves. I'm working with Dolby and Taco-man to make that happen.

It's supposed to be more intuitive for folks who have never been in the basement . . . Maybe it's not? Dunno.

It works great though!
(And saves a 128k download . . Yay!)

If I can get the webpage code going, I may do it on other maps. Unless everyone hates it. In which case I'll never do it again. *sniff*

taco-man 08-31-2005 12:22 AM

wow it looks really nice. :eek: where are the dds files though?

SaintPeter 08-31-2005 09:25 AM

Quote:

Originally Posted by taco-man
wow it looks really nice. :eek: where are the dds files though?

Riiiiight. I had them listed, I must have forgotten to hit the upload button.

Anyway, updated the original post.

Trip 08-31-2005 12:07 PM

Wow, fantastic job SaintPeter! I'm sure it was alot of hard work. Many, many people will be able see a working map, now. We all appreciate your hard work :)

Trip

P.S. I like the way you put both on the same page, instead of splitting it. That will work very nicely!

lc.ethanol 08-31-2005 04:13 PM

wow! those look so much better than i ever imagined! after all that mapping i swore to myself never to return to Nek Castle... but i'll have to stop by just to see the maps in action!

glad i could help out on this great user-driven project.

ps. i like the idea of the split basement map. had an alt in Varsoon's last night and was frustrated that i couldn't see group members on the other "pages".

lc.ethanol 08-31-2005 04:51 PM

1 Attachment(s)
after seeing the maps all filled in, i noticed a couple of very minor problems. figured i'd mention them now (before they're pushed to all clients). take a look, and decide for yourself whether it's worth making the changes.

also, did i map all of the secret areas? guess i'm just second-guessing myself now. :confused:

SaintPeter 08-31-2005 05:13 PM

Yup, looks like I missed that door.
I can also make that wall more curvey, no problem.

I'll repost the updated .dds and .jpg as soon as I can get home and fix 'em.

SaintPeter 08-31-2005 06:58 PM

2 Attachment(s)
Updated Files for Basement.

I also restored the Alpha Channel, which I had lost when I did the split.

Dolby 09-01-2005 01:21 AM

So does it go Basement, lvl1, lvl2, lvl3, lvl4 ?

SaintPeter 09-01-2005 09:18 AM

Quote:

Originally Posted by Dolby
So does it go Basement, lvl1, lvl2, lvl3, lvl4 ?

nektropos_castle_0, (castle_1.dds) = First Floor (Entry Level)
nektropos_castle_1, (castle_2.dds) = Second Floor
nektropos_castle_2, (castle_3.dds) = Third Floor
nektropos_castle_3, (castle_4.dds) = Fourth Floor
nektropos_castle_4, (castle_0.dds) = Basement, Right side
nektropos_castle_5, (castle_0.dds) = Basement, Left side

Dolby 09-01-2005 12:58 PM

Added to the webpage and patcher. Just FYI for every one the basement map will show wrong POI locations on the webpage until we do some upgradeing.


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