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-   -   [MAP] Solusek's Eye - 6th, 7th, and 8th Floors (https://www.eq2interface.com/forums/showthread.php?t=4019)

SaintPeter 08-24-2005 11:54 PM

[MAP] Solusek's Eye - 6th, 7th, and 8th Floors
 
4 Attachment(s)
Zone Name: solusekseye

Code:

<ImageStyle Name="solusekseye_4" zonerect="-165,-340,322,225" heightmax="-330" heightmin="-450">
<ImageFrame Name="imageFrame" Source="images/maps/map_solusekseye_4.dds" SourceRect="0,0,436,506"/>
</ImageStyle>
<ImageStyle Name="solusekseye_5" zonerect="-293, -397, 446, 461" heightmax="-450" heightmin="-540">
<ImageFrame Name="imageFrame" Source="images/maps/map_solusekseye_5.dds" SourceRect="0,0,436,506"/>
</ImageStyle>
<ImageStyle Name="solusekseye_6" zonerect="-293, -397, 446, 461" heightmax="-540" availablepriority="1">
<ImageFrame Name="imageFrame" Source="images/maps/map_solusekseye_6.dds" SourceRect="0,0,436,506"/>
</ImageStyle>
<ImageStyle Name="solusekseye_7" zonerect="-33, 12, 660, 813" availablerect="265,158,361,667" heightmax="-635" availablepriority="0">
<ImageFrame Name="imageFrame" Source="images/maps/map_solusekseye_7.dds" SourceRect="0,0,436,506"/>
</ImageStyle>


Dolby 08-25-2005 12:24 AM

Maps look wonderful.

Map is now live.

caoimhin 08-25-2005 03:54 PM

1 Attachment(s)
Wonderfully done, very creative way to deal with the over/under problem of the ramps.

I realized today that I missed a small area of lvl 6/7, there is a door down by the forge that leads into nagalik's chambers, he is a lvl 57^^^ x4 mob that can see thru my invis and will kill me if he sneezes in my general direction. I have loc'd the lower are of the spiral up to his room but until I can get in there with the group I raid with I can't log the top floor.

SaintPeter 08-25-2005 04:13 PM

Once you get the full set, I'll update both maps - I want to keep the number of update downloads to a minimum.

Sometimes when I'm mapping, I'd KILL for a "No Clip" mode where I could fly around the zone, through walls, etc.

As I was running around Sol-Eye last night, I was disapointed that there were features I wouldn't ever be able to map accuratly because I'd have to hover over lava to get 'em.

I was pleased that my creative wall adding matched up with the actual level fairly well.


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