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-   -   [MAP] Obelisk of Lost Souls (https://www.eq2interface.com/forums/showthread.php?t=3934)

SaintPeter 08-11-2005 08:22 PM

[MAP] Obelisk of Lost Souls
 
3 Attachment(s)
Zone Name: obelisk_of_lostsouls

Interesting zone -
Note the there are 2 entries for the first floor - one part projected up and had to have a seperate, smaller avaliblerect with a higher heightmax. Note that there is no second map, it just references the same map, but with a different avaliblerect and heightmax

I will be working on the next floor down once I get access .. . no idea when that'll happen. Sigh.

Code:

<ImageStyle Name="obelisk_of_lostsouls_0" zonerect="-174, 114, 131, 469" availablerect="-174, 114, 131, 469" heightmin="610" availablepriority="2">
<ImageFrame Name="imageFrame" Source="images/maps/map_obelisk_of_lostsouls_cave.dds" SourceRect="0,0,436,506"/>
</ImageStyle>
<ImageStyle Name="obelisk_of_lostsouls_1" zonerect="-60, 143, 215, 461" availablerect="-60, 143, 215, 461" heightmax="610" availablepriority="1">
<ImageFrame Name="imageFrame" Source="images/maps/map_obelisk_of_lostsouls_first_floor.dds" SourceRect="0,0,436,506"/>
</ImageStyle>
<ImageStyle Name="obelisk_of_lostsouls_2" zonerect="-60, 143, 215, 461" availablerect="16,329,40,354" heightmax="622" availablepriority="0">
<ImageFrame Name="imageFrame" Source="images/maps/map_obelisk_of_lostsouls_first_floor.dds" SourceRect="0,0,436,506"/>
</ImageStyle>


Dolby 08-11-2005 08:44 PM

Thanks, I'll get these posted tonight. Great job on the graphics I know how much time it takes to make the maps look perty. :)

Dolby 08-12-2005 12:03 AM

These 2 maps are now avaible on the eq2map updater.

SaintPeter 08-12-2005 12:28 AM

I should be getting the rest of it pretty quick - I was contacted in-game by someone who has access and will give me a hand for it.

Trip 08-12-2005 05:08 PM

Wow, you are good! Nice work SaintPeter!

Trip

SaintPeter 08-20-2005 06:40 PM

[MAP] Obelisk of Lost Souls - Second and Third Floors
 
4 Attachment(s)
Zone Name: obelisk_of_lostsouls

Note:
There are changes to the data for all 5 OoLS entries.
Also, I have an updated version of the cave file to more accuratly refect the zigs and zags of the road down.
Code:

<ImageStyle Name="obelisk_of_lostsouls_0" zonerect="-174, 114, 131, 469" availablerect="-174, 114, 131, 469" heightmin="610" availablepriority="4">
<ImageFrame Name="imageFrame" Source="images/maps/map_obelisk_of_lostsouls_cave.dds" SourceRect="0,0,436,506"/>
</ImageStyle>
<ImageStyle Name="obelisk_of_lostsouls_1" zonerect="-60, 143, 215, 461" availablerect="-60, 143, 215, 461" heightmax="610" availablepriority="3">
<ImageFrame Name="imageFrame" Source="images/maps/map_obelisk_of_lostsouls_first_floor.dds" SourceRect="0,0,436,506"/>
</ImageStyle>
<ImageStyle Name="obelisk_of_lostsouls_2" zonerect="-60, 143, 215, 461" availablerect="16,329,40,354" heightmax="622" availablepriority="2">
<ImageFrame Name="imageFrame" Source="images/maps/map_obelisk_of_lostsouls_first_floor.dds" SourceRect="0,0,436,506"/>
</ImageStyle>
<ImageStyle Name="obelisk_of_lostsouls_3" zonerect="-165, 306, 69, 578" availablerect="-165, 384, 69, 578" heightmax="594" availablepriority="1">
<ImageFrame Name="imageFrame" Source="images/maps/map_obelisk_of_lostsouls_second_floor.dds" SourceRect="0,0,436,506"/>
</ImageStyle>
<ImageStyle Name="obelisk_of_lostsouls_4" zonerect="369, 155, 649, 532" availablerect="369, 155, 649, 532" availablepriority="0">
<ImageFrame Name="imageFrame" Source="images/maps/map_obelisk_of_lostsouls_third_floor.dds" SourceRect="0,0,436,506"/>
</ImageStyle>

Thanks again to my Guildies who helped me get down the bottom several times. Yes, I think I got it ALL this time

sstair 08-20-2005 08:17 PM

Nice work!

taco-man 08-21-2005 03:17 AM

please re-upload floor 3, its got a bunch of pink lines in it when i open it up.

the cave, first floor, and second should all work in game and on the website, the third floor will be added when i get the non-pink lined version of the dds file.

SaintPeter 08-21-2005 09:46 AM

Fixed 3rd Floor
 
1 Attachment(s)
I've been having some weird memory leak that seems to randomly add those darn colored lines to my photoshop images. Crazy.

See Attached - I double checked this time.

taco-man 08-21-2005 03:54 PM

ok all the levels should work now, let me know if they dont.

caoimhin 08-22-2005 02:50 PM

I have access as well, let me know if want any part of it logged. I can take a couple of people in to kill the ring event to clear the rest of the way then log it at leisure using invis.

SaintPeter 08-22-2005 05:10 PM

I did finish this one off:
http://www.eq2interface.com/forums/s...ead.php?t=3991
It's Live:
http://maps.eq2interface.com/map.php...ls%20level%203

SaintPeter 08-22-2005 05:11 PM

If ya want something to do, you could map the whole of Nek Castle. We've been missing the basement forever. I want to do it, but I figure I need to remap the whole zone to get it done right.

SaintPeter 09-02-2005 01:26 PM

Looks like the database is missing some of the avaliblerect info for this map.

Want to recheck it?


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