EQ2Interface

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-   -   [map] Chamber of Immortalilty (https://www.eq2interface.com/forums/showthread.php?t=3534)

hraust 07-03-2005 08:16 AM

[map] Chamber of Immortalilty
 
1 Attachment(s)
Chamber of Immortality
Cache file: varsoon+vrsn_epic01_boss.iop
Floor: black stone


-Hraust
==================
Hraust Geysa
Guardian of Staedwall
Neriak server
[email protected]

psouza4 07-03-2005 12:42 PM

1 Attachment(s)
Not bad, only took me 28 minutes start-to-finish and had to restart because my laptop was acting funky whenever I load Photoshop.

Here's the complete package, ready to be thrown out to the server. Enjoy!



EDIT: I transposed the AvailableRect and ZoneRect somehow.. swap them please.

psouza4 07-03-2005 06:19 PM

Let's make that:

Name="vrsn_epic01_boss" zonerect="-234,88,-166,164" availablerect="-231,95,-169,159"

My original Rect'angles aren't correct. Re-thinking my formulas...

(these ones are tested and confirmed)

Dolby 07-03-2005 09:08 PM

If the zone isnt going to have multiple maps you dont need an availablerect, just a zonerect. availablerect is used for map switching on the x,y.

on webpage now...
http://maps.eq2interface.com/map.php...20Immortalilty

added to the patcher.

:)

hraust 07-04-2005 11:15 AM

You're fast!
 
Sheesh, you guys are really fast!

Thanks for letting me contribute. The entire system is fantastic!

psouza4 07-04-2005 01:02 PM

Quote:

Originally Posted by Dolby
If the zone isnt going to have multiple maps you dont need an availablerect, just a zonerect. availablerect is used for map switching on the x,y.

on webpage now...
http://maps.eq2interface.com/map.php...20Immortalilty

added to the patcher.

:)

You never know. Since I have the info, why not use it? Just makes sense to me to always supply the original ZoneRect (at border-to-border) as AvailableRect, even if there's only one map for the zone. They may add another sometime down the road and then you'd need to find the info somewhere... :)

Dolby 07-04-2005 01:04 PM

Quote:

Originally Posted by psouza4
You never know. Since I have the info, why not use it? Just makes sense to me to always supply the original ZoneRect (at border-to-border) as AvailableRect, even if there's only one map for the zone. They may add another sometime down the road and then you'd need to find the info somewhere... :)

That is a good point.


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