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Finished a basic map, how do .......
Ok, with the help of Dolby and taco-man, I was able to finish making a simple map of a room, just to get the hang of it. Now I need to know how to put it in the game.
I assume that I cut and paste the finished .dds file into \UI\Custom\images directory. Then I need to edit the core_mapstyles.xml in the \UI\Custom\eq2map directory.(?) With that in mind, do I just grab a piece of the working code and just edit it for my new map? For instance: <ImageStyle Name="qey_ph_1r01" zonerect="-1,-13,11,13"> <ImageFrame Name="imageFrame" Source="images/maps/map_qey_ph_1r01.dds" SourceRect="0,0,436,506"/> </ImageStyle> So, do i rename my map to map_qey_ph_1r01.dds and then insert my zone erect into the code? The SourceRect= stays the same, or appears to, according to the format for the rest of the entries. My zone erect is: -6.32, -6.42, 6.34, 6.21 So that would make the xml look like this: <ImageStyle Name="qey_ph_1r01" zonerect="-6.32, -6.42, 6.34, 6.21"> <ImageFrame Name="imageFrame" Source="images/maps/map_qey_ph_1r01.dds" SourceRect="0,0,436,506"/> </ImageStyle> Am I on the right track? I would appreciate any help I can get, on the next step. I just did a simple map to get the hang of it, and once I have all the steps down pat, I am planning on maping any new zones, that I can get into as they come out. Then submit them to eq2interface, ofcourse. Trip P.S. Thanks again to Dolby and taco-man for their invaluable help :) |
that looks correct to me, give it a try and if it makes eq2 not work just run the updater (because it will overwrite that core_mapstyles.xml file since it changed) :)
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Excellent, it worked!
It looks kind of blah, but atleast I have the procedure down. For more detailed zones, I suppose working with layers would spice it up a bit. I could add rocks, water, terrain, etc.
I love figuring stuff like this out! Thank you much, taco-man :) Trip |
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