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-   -   Signing your work (https://www.eq2interface.com/forums/showthread.php?t=3489)

OnyxStormhaven 06-29-2005 06:13 PM

Signing your work
 
Hey there developers. It would be a really nice value added, if you guys would add a tag in your files that identifies your files. Your name, and the name of the mod would be good. It's hard to remember who made what once all the pieces are put together in the ui folder. Being able to open the file and see who made the changes to it, would make finding updates to a particular mod much easier.
Thanks
Tearan

Jaxel 06-29-2005 06:22 PM

there is an info file in all complete sets that identifies who made it.

Laffs 06-29-2005 06:28 PM

I think what he means is for us to add a 'rem' type statement to the individual files so say if the quest window breaks in a mix and match UI you can open the quest file and see who made it then go hunting for an update......

Good idea but for complete UIs a real pain thats where the skin info comes in but for standalone mods where there only say 1-3 files not a difficult thing to do. :)

DBurgdorf 06-29-2005 06:36 PM

Quote:

Originally Posted by OnyxStormhaven
Hey there developers. It would be a really nice value added, if you guys would add a tag in your files that identifies your files....

Some of us already do that. Every one of my mod files includes a comment line right at the top stating the name of the mod, the version number, the date, and my name. ;)

I even "sign" my graphics files, in a manner of speaking, though not with my name. ;)

-- Darryl


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