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[TEST] 6.23.05 (LU11b) - Interface Changes
This is part "b" of the Live Update 11. You can see part "a" here.
Here are the following XML Changes found on the test server 6.23.05 with the default interface. The left side is what is currently live and the right side is what is on the test server. Changes are shown in red and some xml above and below the changes are left in for context. Please keep in mind these changes have not gone live yet and more changes may be in the works and only introduced on patch day. Changed: eq2ui.xml eq2ui_examine.xml eq2ui_inventory_market.xml eq2ui_mainhud_skills.xml Updated on Test but new compared to live: images\icons\icon_sw_01.dds images\commonelements.dds images\specialelements.dds images\windowelements.dds eq2ui_arenachampions_arenamain.xml eq2ui_arenachampions_arenamatch.xml eq2ui_commonelements.xml eq2ui_specialelements.xml eq2ui_textstyles.xml eq2ui_windowelements.xml The new skill window: ![]() |
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yeah - that is very nice, I've been waiting for them to do something with the skill window...so I can get my grubby lil hands on it and tweak it lol
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I'm glad you like the skill window. I'm sure someone here will make a few suggestions on how to make it a little more skinnable. :)
There is a lot of hidden improvements beyond just the skill window. - maintained duration works again My apologies it took so long. - added \dynamicdata <path> Shows the text value of <path> For example "\dynamicdata Self.Level" - fixed the crash that \loadui caused with the options window - We are trying to come up with a scheme that makes replacing art easy These pages are the beginning of that effort. Comments? eq2ui_commonelements.xml eq2ui_specialelements.xml eq2ui_textstyles.xml eq2ui_windowelements.xml Editted to add the \loadui fix. |
I just hope we can pull the skill progression bars out of the skill window and into their respective windows, such as skills realted to tradeskilling would go to the tradeskill window and combat skills would be moveable to the player or group window.
( still waiting for Absinthe to make my character hallucinate though, so not sure how possible what was previously said will be :-) ) |
I still haven't added any Skill dynamic data. But will.
Skills.<name>.Progress Skills.<name>.Current Skills.<name>.Max Skills.<name>.Name Will that work? And I'll likely let the tab pages assigned to each category be configurable. |
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