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Isle of Refuge maps. Why I think it does not work
The Isle of Refuge maps pull up as
Isle of Refuge : Qeynos Isle of Refuge : Freeport Even though the maps are the same and the Poi's are the same the maps are actualy 2 different maps. Idea for solution is #1 have everyone submit poi's for each map by placing a link on the posting site with the 2 maps. #2 leave the submission entry the way it is, but make them submit to Both maps. Great program, Keep up the good work !!! |
Nah, the internal zone name is the same for both "tutorial_island02". You can find the internal zone name by going to C:\Program Files\Sony\EverQuest II\cache\ioplan and viewing the last modified file.
I'll look into it. |
Good point, but wouldn't a simpler way be to just set the program to call the same map for both, but leave off Qeynos or Freeport part? Everyone should know what their alignment is. Easier to code and simpler for the end user.
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Quote:
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fixed, pushing fix to the patcher in a couple minutes. I just needed to add the following xml to the core_process.xml so that it would overlay the custom poi's over the games current poi's.
Code:
Parent.QM_Overlay.Icons.tutorial_island02.Visible=Parent.MapPage.Icons.tutorial_island02.Visible |
Got ya, thanks for the fix :-) Awesome work on this project!
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Thank you for the update. I appreciate the fast response on these forums and as always amazed with the program and grateful to the programmers.
:) :) |
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