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-   -   Isle of Refuge maps. Why I think it does not work (https://www.eq2interface.com/forums/showthread.php?t=3199)

ScorchingIce 06-06-2005 11:27 AM

Isle of Refuge maps. Why I think it does not work
 
The Isle of Refuge maps pull up as

Isle of Refuge : Qeynos
Isle of Refuge : Freeport

Even though the maps are the same and the Poi's are the same the maps are actualy 2 different maps.

Idea for solution is

#1 have everyone submit poi's for each map by placing a link on the posting site with the 2 maps.

#2 leave the submission entry the way it is, but make them submit to Both maps.

Great program, Keep up the good work !!!

Dolby 06-06-2005 04:22 PM

Nah, the internal zone name is the same for both "tutorial_island02". You can find the internal zone name by going to C:\Program Files\Sony\EverQuest II\cache\ioplan and viewing the last modified file.

I'll look into it.

jedibarks 06-06-2005 04:26 PM

Good point, but wouldn't a simpler way be to just set the program to call the same map for both, but leave off Qeynos or Freeport part? Everyone should know what their alignment is. Easier to code and simpler for the end user.

Dolby 06-06-2005 04:35 PM

Quote:

Originally Posted by jedibarks
Good point, but wouldn't a simpler way be to just set the program to call the same map for both, but leave off Qeynos or Freeport part? Everyone should know what their alignment is. Easier to code and simpler for the end user.

Like I said, thats not the problem... the internal zone names are the same. doesnt matter what the external name is. working on a fix... its the eq2map core_process xml.

Dolby 06-06-2005 04:40 PM

fixed, pushing fix to the patcher in a couple minutes. I just needed to add the following xml to the core_process.xml so that it would overlay the custom poi's over the games current poi's.

Code:

Parent.QM_Overlay.Icons.tutorial_island02.Visible=Parent.MapPage.Icons.tutorial_island02.Visible
Parent.MapPage.Icons.tutorial_island02.OnHide='Parent.Parent.Parent.QM_Overlay.Icons.tutorial_island02.Visible=false'
Parent.MapPage.Icons.tutorial_island02.OnShow='Parent.Parent.Parent.QM_Overlay.Icons.tutorial_island02.Visible=true'

:)

jedibarks 06-06-2005 04:51 PM

Got ya, thanks for the fix :-) Awesome work on this project!

ScorchingIce 06-07-2005 12:12 PM

Thank you for the update. I appreciate the fast response on these forums and as always amazed with the program and grateful to the programmers.

:) :)


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