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are these live?
<DataSourceContainer description="data about your group. id0 is you." Name="Group">
<DataSource Name="Group_1"> <DynamicData Name="Window"/> <DynamicData Name="InZone"/> <DynamicData Name="Name"/> <DynamicData Name="Level"/> <DynamicData Name="Race"/> <DynamicData Name="Class"/> <DynamicData Name="Subclass"/> <DynamicData Name="HealthPercent"/> <DynamicData Name="PowerPercent"/> <DynamicData Name="CurrentHealth"/> <DynamicData Name="CurrentPower"/> <DynamicData Name="MaxHealth"/> <DynamicData Name="MaxPower"/> <DynamicData Name="Effect1"/> <DynamicData Name="Effect2"/> <DynamicData Name="Effect3"/> <DynamicData Name="Effect4"/> </DataSource> or am I beating my head against a dead wall? I have tried formatting the following ways: /Gamedata.Group.Group_1.Window /GameData.Group_1.Window /Group.Group_1.Window and I have tried the following fields in those combinations: Window InZone Name Level Race Class SubClass and HealthPercent all this was tried in a Mainhud_Test window not the Mainhud_GroupMembers if that makes a differeance, I switched to the test window so I could do bulk testing without screwing up my group window, after the first few attempts failed. I have used known working dynamic data links from other windows and just changed the /code and still get nothing. so I have come to the conclusion either I can not understanding how DynamicData works, or that these may be in the gamedata file, but not actually live. WTB a six-pack of clues Basically I am trying to capture the SubClass so I can use it the way ArchTypeIcon is used in raid windows. Any suggestions would be appreciated. |
Group DDs aren't currently being suplied with info from the server, aka they are broken.
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thanks for info
was kinda what i figured, oh well, back to the drawing board.
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