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-   -   EQ2MAP and Live Update 6 (https://www.eq2interface.com/forums/showthread.php?t=2429)

Quib 04-06-2005 02:18 PM

EQ2MAP and Live Update 6
 
I added the new objects SOE added to the map window to show your groupmates on the map and everything seems to be working fine. Simply run the auto-updater. If it grabs eq2ui_mainhud_map, you're good to go.

I didn't add the new waypoints button and am deciding if EQ2MAP will have it, or if it's a silly waste of space that SOE shouldn't have added (alt+W opens the waypoint window normally and there's a button for it in the EQ2 start menu).

Upcoming plans are:
- Fix the EQ2MAP window's saved positions (there are some issues).
- Fix the "sparkly find trail disappears when you close the map window" bug.
- Fix plugin object resize issues.
- Implement POI filtering in-game.
- Implement auto-updating of the core_*.xml files.
- Add a couple new POI types.

And of course more maps are in development. We should have POI overlays working for some of the higher level outdoor zones soon.

Quib

Drumstix42 04-06-2005 02:20 PM

Thanx for all your guys hard work.

Dolby 04-06-2005 02:30 PM

Thanks for the update Quib. The hard work of the entire EQ2MAP team is much appreciated. I hope you know that.

Humudce 04-06-2005 02:40 PM

Quote:

Originally Posted by Quib
I added the new objects SOE added to the map window to show your groupmates on the map and everything seems to be working fine. Simply run the auto-updater. If it grabs eq2ui_mainhud_map, you're good to go.

I didn't add the new waypoints button and am deciding if EQ2MAP will have it, or if it's a silly waste of space that SOE shouldn't have added (alt+W opens the waypoint window normally and there's a button for it in the EQ2 start menu).

Upcoming plans are:
- Fix the EQ2MAP window's saved positions (there are some issues).
- Fix the "sparkly find trail disappears when you close the map window" bug.
- Fix plugin object resize issues.
- Implement POI filtering in-game.
- Implement auto-updating of the core_*.xml files.
- Add a couple new POI types.

And of course more maps are in development. We should have POI overlays working for some of the higher level outdoor zones soon.

Quib

Thanks Quib... We are just knocking these issues right out. You are all awesome.

Maycrof 04-06-2005 03:11 PM

gj Quib :nana:

Strilen 04-06-2005 03:15 PM

I love you!!!! ALL of you!

Talyns 04-06-2005 03:17 PM

Quote:

Originally Posted by Quib
I didn't add the new waypoints button and am deciding if EQ2MAP will have it, or if it's a silly waste of space that SOE shouldn't have added (alt+W opens the waypoint window normally and there's a button for it in the EQ2 start menu).
Quib

Leave it out..

Can make a plugin that adds the waypoints button so if someone really wants it ;)

I'll make one when I finish updating my UI, if you'd like..

insomniac 04-06-2005 03:49 PM

This is and always will be the best eq2 mod.
Thanks. :D

saegur 04-07-2005 01:08 AM

just also wanted to thank :)

Zonx 04-07-2005 01:35 AM

Add the Waypoints button, but push it out of window. That way skinners can use it if they want, without having to waste a plugin space.

Personally I included it in my version. Some people like using the mouse for everything /shrug. Same reason there's a Map button on the start menu ;)

Talyns 04-07-2005 03:36 PM

Quote:

Originally Posted by Zonx
Add the Waypoints button, but push it out of window. That way skinners can use it if they want, without having to waste a plugin space.

Personally I included it in my version. Some people like using the mouse for everything /shrug. Same reason there's a Map button on the start menu ;)

Can add it to a skin without using a plugin slot.. Just add a button to the window_frame.xml file..
Make the OnPress event "/togglewaypointwindow"

Either way works good: Both ways, A plugin would be needed to make it show with the main EQ2Map Download(skin)

lakespookie 04-07-2005 04:08 PM

youu guys rule quib andd thee team forr thee winn


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