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Live Update #6
The latest changes that have been on the test server for the past week have now been pushed to the live servers. As with all the large live updates it brings some nice features and changes to the game.
Authors should have been ready for this patch with my heads up post about it last week. Interface authors can view a compare of the files as always in the EQII Interface Changes forum. Currently only the test server changes are posted and I'll confirm later on today that nothing has changed since then. Interface users please allow time for authors to update their work. *** Changed *** eq2ui_examine.xml eq2ui_gamedata.xml eq2ui_inventory_merchant.xml eq2ui_inventory_store.xml eq2ui_mainhud_map.xml eq2ui_mainhud_persona.xml eq2ui_playerhousing.xml eq2ui_tradeskills.xml *** Headlines *** - Sell your merchandise when your character is outside your home or offline! - New quest paths available for adventurers in many outdoor zones! - Crafting even more rewarding with new tradeskill reaction bonuses! - Zone maps now show where other members of your group are located! - Crafted food now gives handy stat buffs! - Many instanced adventure areas are now even more accessible! - Now you can raise your harvesting skills twice as fast! - Potions now give you longer-lasting benefits! - Lots of new UI improvements and customization options! - Hundreds of spell/combat art fixes and updates! - Breaking news: A terrible plague infects Norrath! [more] |
Yeay patch day!!! only ctd so far is from opening a modded eq2ui_inventory_store.xml. [quib's magic search for item thingy]
Havent killed anything tho |
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