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-   -   Solusek's Eye (https://www.eq2interface.com/forums/showthread.php?t=2275)

Stanley Tweedle 03-30-2005 04:01 PM

Solusek's Eye
 
This is the volcano area in lavastorm. Very very big, very twisty and overlappy. i broke what ive got done into 5 lvls to separate as best i can. see how it goes.

ive mapped the .. upper 2/3 of it. the extra 1/3 at the bottom is so far below as to not conflict w/ it at all and can be added later. id like to go forward with what i have here however. ill now copy paste my 5 txt files in difnt replies.

there are three issues w/ lvl 4. ill go into it on that reply.

w/out further ado

...

...

ok nevermind, i cant copy paste the txt cause the site times out and says something about max line 30 at line 1625.. something.

cant attach the txt cause i ahve a 19k limit

cant attach it as an ace because the file type is disallowed.

ill mail it to tony; check your email.

tonyis3l33t 03-30-2005 10:13 PM

checked it i dont see anything... :) no messages at all from ya.

Stanley Tweedle 03-30-2005 10:29 PM

sent to your gmail one,

checking for returned.

yeah, no mailer daemon thing.

tonyis3l33t 03-30-2005 10:39 PM

ok got it. forgot to click send/recieve...dumb outlook

taco-man 03-30-2005 11:06 PM

:eek: just set outlook to get your mail every so many minutes, then you never have to click that button, and you will hear when you get new mail

Stanley Tweedle 04-01-2005 03:05 PM

solusek 1 2 and 3 have been reworked and uploaded by tony. 4 and 5 are forthcoming.

Thyriel 04-02-2005 06:47 PM

somethings not working here i guess, downloaded the soluseks maps via autoupdater, but dont get them shown. Other dungeons are working.

tonyis3l33t 04-02-2005 06:49 PM

yep it seems its not added in the eq2ui_mainhud_map.xml...you'll have to wait for quib on this i think he is the only one of us who can add to that file...ill check.

or you can add it yourself for now.

solusekseye_0 -144.59,-222.33,340.72,300.89
solusekseye_1 -161.37,-37.92,228.43,164.89
solusekseye_2 155.45,-158.78,354.08,128.37
solusekseye_3 -142.32,-181.43,295.99,213.54
solusekseye_4 -142.33,-330.39,298.24,207.43

maps will need heightmin and heightmax too. these are found by doing a /loc at the point where map transition should occur.

Stanley Tweedle 04-02-2005 08:05 PM

if you're interested, i set the transitions at

all pos through -70.0

-70.1 to -140

-140.1 to -221

-221.1 to -350

-350.1 to -400

i didnt edit anything to give myself maps while waiting for quib, those are just the lvls i divided the maps into during plotting.. you can try what he said above using those as z-axis map triggers if you like.

some of those altitudes are beyond where the levels actually occur, there just some longish elevators, and setting the transitions there may give you a moment to view the new map enroute, and plan your movements.

tonyis3l33t 04-04-2005 11:01 AM

all the zonerects are correct now.

SaintPeter 08-02-2005 05:33 PM

Sorry to raise a zombie here, but the ZoneRect on Level 4 has never been quite right. The W/E setting is wrong.

Does anyone still have the Level 4 logfile and/or could they fix the Zone Rect for it?

I hope to be able to get down to map levels 5 and beyond. I'll have to see if I can twist some of my guildie's arms to help me out :)


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