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Blinking Text
How can I get a text string to blink in the UI Builder? Like the autoattack, but I want the text to always blink when the window is opened.
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OnShowEffector
Make the text not visible by default, then have the window's OnShow property show the text. |
Let me see if I get this right:
WindowBlah ----BlinkEffector (like AutoAttack Style) ----Text I want to blink So in windowblah I use the OnShowEffector=BlinkEffector or DO I do that in the Text OnShowEffector property? |
Screenshot of my UI Tree
1 Attachment(s)
Here is a screen of my UI Tree:
I want the CoinDepositRule to BLINK when the Bank Window is opened. By looking at my tree, can you tell me which objects get which property? The three effectors you see are all made by me, basically just default ones. I was wanting the RuleEffector one to be the effector I use as it is like an AutoAttack Effector in nature. The other are based off the UI docs that SOE provides (what little info it is). I am not trying to use all three, just the RuleEffector. Thanks for your help! -dn |
Inventory.Bank:
OnShow="CoinDepositRule.Visible=true" Inventory.Bank.CoinDepositRule: visible="false" OnShowEffector="RuleEffector" |
TY Deathbane.. coding it now ;)
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1 Attachment(s)
I had my code pretty much like that already. Guess I have the effector coded wrong. Test does not blink on open still.
What I took was the AutoAttackEffector from the Player window and copied it to the window I am modding. Is there something I need to do different for the effector? he is screen of the effector |
I'll take a looksie at this...
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Well, I duplicated what you're doing but it's working fine on my end. I don't know what to tell ya.
If you attach the file you're working on then I'll take a look at it and see if I can figure out what's going wrong. |
TY deathbane, I figured out what I did wrong! I had to change my RuleText to white color. It works perfect. Ty for your help!!
-dn |
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