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-   -   Live patch #5 and Bloodline Chronicles (https://www.eq2interface.com/forums/showthread.php?t=2016)

Dolby 03-21-2005 02:41 PM

Live patch #5 and Bloodline Chronicles
 
Today the changes that have been on the test server for the past week have been pushed to live. This brings many interface changes as well as many new features.


Features
  • The Bloodline Chronicles has arrived!
  • All EverQuest II subscribers now get two additional character slots!
  • Stay in touch with your friends with our in-game mail system!
  • Share house rent among multiple characters and pay rent in advance!
  • Crafters can use new recipes to make enchanted weapons, armor, and items!
  • Evaluate the potency of weapons easily with the new Damage Rating!
  • Understand your defenses better with separate Avoidance and Mitigation ratings!
  • See the level of quests when they're offered to you or listed in your journal!
  • New level 50 heroic zone: Return to Nektropos!


Changed Interface Files
  • eq2ui.xml
  • eq2ui_examine.xml
  • eq2ui_fonts.xml
  • eq2ui_gamedata.xml
  • eq2ui_IconStyles.xml
  • eq2ui_ImageStyles.xml
  • eq2ui_inventory_inventory.xml
  • eq2ui_journals_active.xml
  • eq2ui_journals_quest.xml
  • eq2ui_loginscene.xml
  • eq2ui_mainhud.xml
  • eq2ui_mainhud_death.xml
  • eq2ui_mainhud_experience.xml
  • eq2ui_mainhud_inspectplayer.xml
  • eq2ui_mainhud_maintained.xml
  • eq2ui_mainhud_persona.xml
  • eq2ui_newcharscene.xml
  • eq2ui_playerhousing.xml
  • eq2ui_popup.xml
  • eq2ui_popup_feedback.xml
  • eq2ui_popup_rewardpack.xml
  • eq2ui_popup_setprice.xml
  • eq2ui_popup_zoneteleporter.xml
  • eq2ui_ShadowStyles.xml
  • eq2ui_TextboxStyles.xml
  • widgets03.dds
  • icon_is61.dds
  • icon_is72.dds

3.21.05 Compare Info.

If you can not use or access the mail system please add the following lines anywhere between the <Page....> includes </page> tags in the eq2ui_mainhud.xml file located in your custom ui folder. (Just open the file in notepad or any text editor.)

<include>eq2ui_mainhud_mail.xml</include>
<include>eq2ui_mainhud_openedmail.xml</include>

People with trouble typeing in the market windows and other various windows need to delete their custom eq2ui_fonts.xml until the author updates that file for them.

Those that have copied the entire default folder into their custom folder will have major problems. If you did this you will need to delete your current custom interface and re-download it then install it using the directions in our FAQ. Never copy the contents of the default folder in to your custom folder.

insomniac 03-21-2005 06:06 PM

People that cant type in the market window or other textboxes need to rename or delete their eq2ui_fonts.xml file
i would post the xml but i can't get it to display... just look in dolby's changes post :D
--------

edit: and you'll want to check out Humdce's post If you're crashing after camping to character select.

we should really have a big 'how to fix stuff' post somewhere rather than scatter it all over the place.. or you should say on the front page "links to any other known fixes should be posted in replys to this thread." so people know to look at the replies.

ahhhhh patch day :p <textstyle algorithm="Simple" fontname="Arial" language="english" name="Font_Input" pointsize="15" usecachedfont="true"><textstyle algorithm="Simple" fontname="Arial" language="english" name="Font_Euro_Input" pointsize="15" usecachedfont="true"><textstyle algorithm="Simple" fontname="Arial" language="japanese" name="Font_Japan_Input" pointsize="15" usecachedfont="true"><textstyle algorithm="Simple" fontname="Arial" language="chinese" name="Font_TraditionalChinese_Input" pointsize="15" usecachedfont="true"><namespace name="Fonts"><textstyle algorithm="Simple" fontname="Arial" language="english" name="Font_Input" pointsize="15" usecachedfont="true"><textstyle algorithm="Simple" fontname="Arial" language="english" name="Font_Euro_Input" pointsize="15" usecachedfont="true"><textstyle algorithm="Simple" fontname="Arial" language="japanese" name="Font_Japan_Input" pointsize="15" usecachedfont="true"><textstyle algorithm="Simple" fontname="Arial" language="chinese" name="Font_TraditionalChinese_Input" pointsize="15" usecachedfont="true"><namespace name="Fonts"><textstyle algorithm="Simple" fontname="Arial" language="english" name="Font_Input" pointsize="15" usecachedfont="true"><textstyle algorithm="Simple" fontname="Arial" language="english" name="Font_Euro_Input" pointsize="15" usecachedfont="true"><textstyle algorithm="Simple" fontname="Arial" language="japanese" name="Font_Japan_Input" pointsize="15" usecachedfont="true"><textstyle algorithm="Simple" fontname="Arial" language="chinese" name="Font_TraditionalChinese_Input" pointsize="15" usecachedfont="true"><namespace name="Fonts"><textstyle algorithm="Simple" fontname="Arial" language="english" name="Font_Input" pointsize="15" usecachedfont="true"><textstyle algorithm="Simple" fontname="Arial" language="english" name="Font_Euro_Input" pointsize="15" usecachedfont="true"><textstyle algorithm="Simple" fontname="Arial" language="japanese" name="Font_Japan_Input" pointsize="15" usecachedfont="true"><textstyle algorithm="Simple" fontname="Arial" language="chinese" name="Font_TraditionalChinese_Input" pointsize="15" usecachedfont="true"><namespace name="Fonts"><namespace name="Fonts"></namespace></namespace></textstyle></textstyle></textstyle></textstyle></namespace></textstyle></textstyle></textstyle></textstyle></namespace></textstyle></textstyle></textstyle></textstyle></namespace></textstyle></textstyle></textstyle></textstyle>

Virodeath 03-21-2005 11:20 PM

Huh some how I missed this thread and found the link from EQ2players.com.. Anyway THANK YOU SO MUCH FOR THIS INFO!!! THis fixed me crashing upon creating a item when crafting. I removed the eq2ui_examine.xml file but left the Yafs font file alone. I also added the 2 mainhud ref. and atm all is well.

Thanks again for your fix's!

the_WiZ 03-23-2005 02:14 PM

Housing
 
Hi
Snce the last update the UI window for Player housing is somewhat bugged.
I corrected the issue by removing the file eq2ui_playerhousing from the UI folder.


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